Built for startups that need one person to cover a lot of ground.
Client work runs through Arcane Labs, my independent studio. Early-stage teams rarely need a specialist for every layer — they need someone who can carry a problem from the business case through to something deployed, and say honestly which parts are worth building at all.
011–2 weeks
Startup build advisory
Before the build: what to make first, what to cut, what it will cost to run, and whether the thing earns money once it works.
Scoping an MVP that can actually ship
Unit economics modelled before incentives go live
Technical direction, stack choice and build order
Built it first — PureHarvest, Stella’s Toy Garden
022–6 weeks
AI systems & automation
Local-first AI, capable agents connected to the tools you already use, and automation that removes repetitive operational work.
Agents wired into your existing systems
Local and private deployments, no data leaving your machines
Document, intake and reporting pipelines
Built it first — Sage, Vesta
031–3 weeks
Security engineering
Finding meaningful security risks early, then helping build the systems and tooling that address them.
OWASP-aligned review of an app you own
Hardening: secrets, auth, session and transport
Interfaces and tooling for security products
Vulnerability research on Bugcrowd and other platforms
Built it first — Argus, Numen
043–8 weeks
Interactive & 3D web
Product and brand experiences with real-time browser graphics, designed to stay fast and accessible on everyday devices.
WebGL product and brand experiences
Configurators and interactive explainers
Performance work on 3D that already exists
Built it first — Voidpath
054–10 weeks
Commerce, built to make money
A storefront with payments, logistics and tracking, supported by unit economics that are modelled before incentives go live.
Storefront, checkout and payment integration
Shipping, tracking and fulfilment plumbing
Loyalty and pricing modelled against margin
Built it first — PureHarvest
062–8 weeks
Web & product engineering
Fast, considered websites, product interfaces and dashboards that are designed around what the business or user actually needs to do.
Websites, dashboards and internal tools
Interactive product flows and serverless APIs
Production-ready hosting and deployment
Built it first — Vesta, PureHarvest
074–12 weeks
Game development
Real-time interactive builds and the maintenance that follows them — browser-native worlds, game systems and the performance work that keeps them playable.
Browser and desktop game builds
Gameplay systems, tooling and live maintenance
Performance and frame-budget work on existing games
Built it first — Voidpath, plus ongoing client work
084–12 weeks
Native applications & systems
Desktop and mobile product work where performance, system integration, privacy and reliable deployment matter as much as the interface.
macOS and Android product architecture
Rust cores with platform-specific integration
Secure local-first system design
Built it first — Sage, Numen